Sim Companies - Future development

Future development

Community ideas are very important. This document is intended to give some structure to those ideas and provide a basis for discussion. As the idea matures, it moves closer to implementation. Seeing your own suggestions become game features is rewarding.

Feel free to provide any feedback on these or other ideas in Game chatroom or directly PM Patrik. (Understand that Patrik has limited time to read PMs, so the first option is preferred.) Also, if you present your suggestion in this form, it will have much larger chance of standing out of the "crowd".

New performance measures

We all like to see our company on the homepage. Let's add more success criteria. Most of XY produced this month.

New Industries

Nothing sparks a better Game room conversation more than discussing ideas for new industries. They are legion. However, only so many great ideas can be implemented. Here are the criteria for what a new industry must bring to the game:

Dependent Industries - Any new industry will require most if not all of the others as precursors to its final products.

Diversity - The new industry must have multiple obvious goods with varying supply needs.

Ease of Implementation - Creating entirely new buildings and graphics for goods is challenging.


This will be a change to our current system, where buildings need cash to be built. The idea is that you would buy materials, similarly to steel right now. We would also have a retail building: Hardware store, where some of the building materials could be retailed

Lumber, cement, stone, bricks, wood planks, ...

Food expansion

The idea is to have complex end products (complexity level comparable to cars), with margins similar to cars. This would help new players starting in the food industry to continue on that path

End products: Diary products, bread, cakes, coffee, chocolate, sweets, ... and a lot more.

Buildings auctions

Do you have a building you don't want? Do you need an already leveled up building for cheaper and have it quickly?

There will be an auction house for buildings, anybody can post building on the auction and other players can bid. You need to have a free slot and deposit money when bidding. The auction will take 3 days and bids will be secret (blind auction). The game will ensure minimal and maximal bid. If more people bid at maximum, one of them will be selected at random.

Minimal bid will be the scrap cost, maximal bid will be the construction cost. The auction house will take 30% fee - payable by bidder.

User experience (UX) improvements

There's a long list of user usability improvements that players suggested. This includes:

App and browser push notifications - chat messages, production finish, ...

Headquarters redesign - more information, historical balance sheets and income statements, CSV exports, financial indicators

Production and retail screen improvements - ability to choose quality

Newspaper articles improvements


Cartels would be similar to clans in other games. It would allow companies to form groups. And work more cooperatively.

Cartels would receive their own chatroom. And could also purchase bonuses impacting everyone in the cartel. Bonuses like: Factory production speed increase, Plantaton production speed increase, Mine abundance increase, Store selling speed increase.

By the nature of bonuses, and in order for all companies to benefit from them, it would make sense for companies with the same business model to form the cartel. Companies can benefit from passing contacts for supplier, retailers and even form pricing policies.

Do you have what it takes to build a successful company? Try Sim Companies business simulation game now!

by Patrik Beck
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